SUEDE presents Designathon 2026!

Get ready for an incredible weekend filled with in-person creativity, collaboration, and innovation. Join us on September 4th - 6th for the SUEDE Designathon 2026, where teams of 3-5 students will come together on campus to ideate, design, and pitch their best solutions. 

  • Over $1400 in Prizes! Compete for exciting rewards and bragging rights!
  • Mentorship Sessions: Work with industry professionals to elevate your ideas and gain valuable insights.
  • Workshops: Run by our experienced team to help you sharpen your design skills.
  • Networking Opportunities: Connect with fellow participants, mentors, and judges in a dynamic, face-to-face environment.
  • Wellness Support: Recharge in our quiet zones, grab a snack at our snack stations, and get assistance at the Help Desk whenever needed.

Teams should have been organised prior to the event. If you have not been allocated a team and have signed up, please contact us at hello@suede.org.au

Please note that you are only qualified to participate if you have registered via Humanitix and have received a confirmation email. If you have not done this, we will not consider your submission.

Hackathon Sponsors

Prizes

$1,400+ in prizes
+ other prizes
1st place
$750 in cash
1 winner

2nd place
$400 in cash
1 winner

3rd place
$250 in cash
1 winner

People's choice
1 winner

Coffee chats/portfolio review

Workshop Warrior
1 winner

Friends of Figma tickets

Best Design
1 winner

Coffee chats/portfolio review

Best Storytelling
1 winner

SUEDE merchandise

Most Creative
1 winner

SUEDE merchandise

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Rubi Rahman

Rubi Rahman
Deloitte

Andrew Campbell

Andrew Campbell
Atlassian

Jess Nichols

Jess Nichols
Google

Judging Criteria

  • Problem-Solution Fit
    How well does the team understand and respond to the brief?
  • Innovation & Creativity
    How original and imaginative is the response to the challenge?
  • Design Execution & User Experience
    How effectively does the experience work for its intended users?
  • Craft & Intentionality
    How purposeful and considered are the design decisions?
  • Storytelling & Presentation
    How clearly and persuasively does the team communicate their idea?

Questions? Email the hackathon manager

Invite others to compete

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